Monday, 13 July 2009
Saturday, 16 May 2009
Incoming transmission from the Maelstrom
Just a heads up, we've been talking for a little while about taking the action beyond Jeriko Reach and into surrounding space. This will allow us to use more varied factions, settings and story lines, and enable all sorts of 'old school' wargaming fun. I've just created a new blog which we'll move over to as we have battles to report. So keep an eye on both blogs for the moment, and we'll let you know when Jeriko Reach will be phased out.
Campaign wise, the plan is to use a lot more factions, in the area of space known as the Maelstrom. This means we can field Rogue Traders, Pirates, Rebels, Orks, Sensei and anything else we feel like trying out. We want to give the whole campaign a lot more of an old school, space opera Rogue Trader/Traveller feel. I'm pretty sure we'll continue to use the Necromunda system as the basis for our games, especially for tracking experience and income, but no doubt we'll introduce other elements as we go along.
Any comments welcome!
Thursday, 14 May 2009
Tuesday, 12 May 2009
Rogue Trader and entourage
First up, sorry for the lack of update from myself, lots of stuff going on in Real Life (tm) but I've still had time for some hobby, even if gaming time has been thin on the ground. We're thinking about taking the campaign off of Jeriko Reach (once we've resolved the Genestealer Cult uprising), and into the Maelstrom (with all the pirates, Chaos, Orks, rebels etc that live there!). With that in mind, I've been working on a Rogue Trader and his entourage, the first few models of which are shown here.
This is the (as yet unamed) Rogue Trader, with the shore party.
A Tau Air Caste pilot, who the Rogue Trader picked up after finding him blown way off course by the warp currents and washed up on a deserted world in the Maelstrom. He's such an ace the Rogue Trader uses him to fly orbit-to-ground missions. I plan to get one of the new Valkyries as his personal shuttle, painted in the Rogue Trader's livery.Friday, 1 May 2009
Capture the Archo Logist
The game started off with Clara and guards deployed between the two domes, followed by the chaos gang deployment in one corner opposite. I had made some blip counters for the Lictor which were placed strategically around the board, with the GM informed as to which the genuine article was.
The Lictor and Blips

The Alpha Legion gang

The game started slowly with the Marine lead gang cautiously approaching the domes, being wary of the blips movement. The moment of contact still came swiftly, with the two guards proving utterly hopeless at protecting the Logist who ran for the larger of the two domes. Instead of pursuing the now cornered Logist the Alpha Legionnaire went into the smaller dome, and it was at that point that the Lictor struck taking down the two gangers it charged with ease, and following up into the small dome.
A round of shooting from the Marine and those that could see through the door caused a wound on the Lictor, which then dived into combat with the result of taking out the Marine. While that was going on a ganger went into the larger dome to hunt down Clara, and everyone else went onto over watch while waiting for whatever came out of the door.
The dash between the domes saw the Lictor take another wound from the crossfire. Once in the dome the ganger was quickly dealt with, but this allowed Clara to escape into the arms of the chaos gang who were also looting the smaller dome for all they were worth (dragging out the limp body of the Marine, no doubt). Again fire from the gang into the doorway caused another wound on the Lictor (more on this in a moment) causing it to cower out of sight. It was at this point the Chaos gang bottled out and began withdrawing, the cunning Lictor sensing this waited for the Heavy with the multi barrelled heavy stubber to move before charging out of the door. Unfortunately the fire from the rest of the gang was more accurate taking the Lictor down, and out of the game.
This ended the game with the Lictor Victorious, causing the gang to bottle and the gang coming out well by capturing their target and having some loot. Later checking the stats for the Lictor I found it had only 3 wounds on its profile, however this was balanced out as the 5+ save should have been unmodified so it wasn’t such an issue.
In the end game sequence the Lictor had a full recovery, as did most of the chaos gang. Not so for the Marine who ended up with a leg wound, the injury table rolls were the strangest I’ve seen with 5 full recoveries rolled!
The current stats for the Lictor can be found here. http://www.lastsummer.com/necronet/gangc.asp?id=208
Tuesday, 28 April 2009
Archo Logist Dissapearance
+++Intelligence Report #DELETED#+++
Colonel #DELETED#,
Regarding the disappearance of the Archo Logist Clara Toft on the planet#DELETED#, in system Intelligence pict feeds have picked up the presence of two disconcerting anomalies. The first is the presence of a chaos cult which appears to be lead by an #DELETED# Marine whose intentions cannot be good for this system. The second being the presence of a Tyranid #DELETED# which can only mean that the Vanguard of a possible #DELETED# is on its way, possibly due to the ongoing #DELETED# on Jeriko Reach.


From what we have seen on the remarkably clear picts are Adept Tofts guards encountering the Warband from the East, and being entirely ineffective. Adept Toft is seen entering the Western most of the two domes, and being initially ignored by the #DELETED# Marine leader who entered the East dome. It is at this point that one of the anomalous auspex readings coalesced into the form of a #DELETED# which immediately took out two of the cultists before disappearing into the dome the #DELETED# Marine had gone into.

This left the cultists in some shock, but after a short time one of them was observed entering the second dome and out of sight. This was shortly followed by the emergence of the now injured #DELETED#, which sprinted to the West dome. Not fast enough to avoid fire from the cultists, who had crowded around the East entrance awaiting the emergence of their leader. This resulted in more visible injuries to the #DELETED#, even as it raced into the second dome.

It would appear that Adept Toft was captured as she raced from the West dome as the Cultists morale broke and they started to fall back. Perhaps sensing weakness the #DELETED# charged out of the dome, and straight into a solid wall of fire which left it writhing on the ground. This allowed the cultist to collect their wounded and retreat in good order. Some time later the #DELETED# was seen to move off, and out of pict range.

+++End of Intecept+++
My Lord, this presents two new threats to #DELETED#, and this station is already feeling the effects with transmissions reduced to 57% efficiency. The presence of such forces as
#FURTHER TEXT TOO GARBLED TO RECONSTRUCT#
+++#Transmission Ends#+++
Saturday, 18 April 2009
Wasteland scavenger hab













